WebMar 23, 2024 · a.atk * 4 + a.mat * 3 - b.def - b.mdf The skill description tells us, "Damage is based off user's ATK and MAT." Translating into English, "The damage dealt equals the user's physical attack multiplied by 4 plus the user's magic attack multiplied by 3, minus … WebFeb 6, 2024 · Skill. Atk/Def Clash 4. Type. Passive Skill A. Effect. If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2 neutralizes unit's penalties to Atk/Def during combat. Required SP.
Who are the best targets for atk/def catch and def/res menace?
http://www.yanfly.moe/wiki/Base_Parameter_Control_(YEP) WebExpands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration topeka kansas public schools
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WebFeb 6, 2024 · Basic Information. Skill. Atk/Def Unity. Type. Passive Skill A. Effect. If unit is within 2 spaces of an ally, grants Atk/Def +5 and bonus to Atk/Def during combat = current penalty on each of those stats x 2. (Example: If unit has -7 penalty to Atk, grants Atk +19, for a net bonus of Atk +12) Calculates each stat bonus independently. WebJun 13, 2024 · You can use the following notetags to alter the various aspects that modify the base parameter values: Actor, Class, Enemy, Weapon, Armor, and State Notetags: … WebAtk/Def Catch is good on any flier/cav that wants to run Debuffs and wants Atk/Def gains. Mutual overlap between both skill lines is pretty limited due to the inheritance restrictions and low quantity of flying/cavalry dragons. picture of a pickle